{ module = Shader, entryPoint = name }. The Shader’s @vertex/@fragment functions are the
selectable entry points; omit entryPoint to use the first one of that
stage (like WebGPU). Vertex and fragment may come from different Shaders.{ module = Shader, entryPoint = name }. The Shader’s @vertex/@fragment functions are the
selectable entry points; omit entryPoint to use the first one of that
stage (like WebGPU). Vertex and fragment may come from different Shaders.