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Optional GPU capabilities. Returned by context:features().

Fields

bc

BC (S3TC/DXT) compressed texture formats supported.

etc2

ETC2 compressed texture formats supported (common on mobile).

astc

ASTC compressed texture formats supported.

maxTextureSize2D

Maximum 2-D texture width or height in texels.

maxTextureSizeCube

Maximum cube-map face size in texels.

maxTextureSize3D

Maximum 3-D texture depth / layer count.

anisotropicFiltering

Anisotropic texture filtering supported.

texture3D

3-D textures supported.

textureArrays

Texture arrays supported.

colorBufferFloat

32-bit float color render targets supported (rgba32float etc).

colorBufferHalfFloat

16-bit float color render targets supported (rgba16float etc). Implied by colorBufferFloat, but can be present without it on WebGL.

perTargetBlend

Independent blend state per color attachment supported.

perTargetWriteMask

Independent write mask per color attachment supported.

drawBaseInstance

Non-zero firstInstance in draw calls supported.

depthBiasClamp

Depth bias clamping (depthBiasClamp) supported in pipeline state.

maxColorAttachments

Maximum number of simultaneous color attachments.

maxUniformBufferSize

Maximum uniform buffer binding size in bytes.

maxSamplers

Maximum number of samplers per shader stage.

maxSamples

Maximum MSAA sample count for color render targets (always a power-of-two: 1, 2, 4, or 8).