if self.instance then local node = self.instance:node('Hips') if node then local wt = node.worldTransform print("world xx:", wt.xx, "xy:", wt.xy) print("world yx:", wt.yx, "yy:", wt.yy) print("world tx:", wt.tx, "ty:", wt.ty) endend
function pointerDown(self: PaintInstance, event: PointerEvent) if self.instance then local myPath = self.instance:node('MyPath') if myPath then local path = myPath:asPath() if path then local cmd: PathCommand = path[1] print(cmd.type) -- moveTo end end endend