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We’re rewriting our Unreal Engine integration to deliver significantly better performance, and it’s already showing a 4x speed boost. To focus on this effort, we’re temporarily pausing support and no longer recommending the current version of the Rive Unreal plugin, which was released as an experimental preview. More details here.

This page is for those using the legacy version of the plugin.
For more information on Rive Text see the respective runtime and editor documentation.

Update Rive Text in Unreal

A text run can be updated from an artboard instance by providing the text run name and new value: Image In the example above, we set the text run with name username equal to “Gordon”.
A unique text run name must be set in the editor to be discoverable at runtime. See the text runtime docs for more information.
This Artboard contains a text run with name username. A unique name makes it discoverable at runtime. Image Use the SetTextValueAtPath node to set a text run located in a component. Image
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